
Each prisoner has the same basic needs, a name, a personality, and a criminal record. Without the usual emphasis on min/maxing this guide seeks to explain the way things work to unlock a whole new world of less than optimal. Prison Architect Mega-Guide V.1.7 Everything you ever needed to know about prison rooms, prisoner behavior, guard interactions, contraband, mechanics, and more, all explained in simple to understand ways.
6.1 Game lags on 20 inmates and 11-15 guardsIdentity theft is something that’s ended up being rampant in contemporary times. Again these layouts changed in c.1540 when a compound of the ground floor of the eastern wing was built. Prior to the 12th century, there were holding cells within the Doge's Palace but during the 13th and fourteenth centuries more prison spaces were created to occupy the entire ground floor of the southern wing. 1 The Basics - Create a Prison, the "Properties" Panel and the LayersOld Prison or Piombi.
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As your workmen lay the last brick. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. Build and manage a Maximum Security Prison.
6.4 Stuck in a wall after climbing a ladder up/down 6.3 Guards' names are weird on 20 inmates and 11-15 guards 6.2 Objects disappear while placing/selecting a zone
You will also be able to change the NPC level, where low means NPCs will have high to medium opinion of the player and be weak. This is where you can change the amount of Inmates, Guards and whether the prison should be an Inside one (going outside without a guard outfit will cause you to have 99% heat), outside one, or an inside-outside one, which allows you to go outside as long as it's 10:00-22:00. It will feature a menu in which you can write the prison's name and where you can select the tileset.After you enter a name and select the tileset, a Properties menu will appear. After that, a prompt will appear. You will have to make a new prison by going over to Project and pressing New from a dropdown menu.
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The routine will be similar to Shankston State Pen. Medium Security (MedSec) will have guards' roll call speech be stricter. Low Security (MinSec) means that the guards will have different, more sillier roll call speech and a more freer schedule with more free time and a lunch, being similar to Center Perks. The prison security style matters, as there are four. You will also be able to change the floor, the leisure music or the prison security style. High means that the NPCs will hate the player, have 60-80 strength and/or speed.
I know what you did you escaped several times, so I relocated you here personally. The letter can be really long, but it is recommended to only type the most important and get a tiny plot, for example:«Welcome to The Sanctuary. Otherwise, it is the same as Medium Security.Next, you can type in the warden's name and the letter. POW Camp (Camp) will have a more labour-oriented schedule, with there being 2 work periods. (To do: Confirm whether High Security arms the guards with stun batons or not)
It features tiles depending on the tileset you picked, but it always contains a fence, an electric fence, some bars, walls and floors. The perimeter should only be used for outside the main fence.The tiles panel is usually located to the right of the screen. Be warned that when the player enters the perimeter (even in a guard uniform!) they will have 99% heat instantly. Even if you make it out alive, I'll find you and I'll get you back in here.»You also will be able to select the perimeter size.
A purple door which is used for outside-inside areas. It opens only with a key or when the morning roll call is initiated. A cell block door that locks itself about 40 in-game minutes after lights out or when all the prisoners are in their cells. A normal door that doesn't lock itself. It contains multiple objects to use in your prison, however some objects that are in the prisoners are, in fact, missing.The doors have multiple door types.
A red door which is used for guard-only or staff-only areas. These can only be opened by inmates that have the job or by the guards. Multiple green doors that block the access to job equipment. A utility door which is used for out-of-access areas that simplify the escape, like generators, ladders and other.
There is 4 speed-raising equipment and 4 strength-raising equipment. Even if your cell is unoccupied, you should still place the cell zone there!The gym tab contains multiple gym equipment to use in, well, gyms. Be warned that placing desks outside any cells will cause them to be empty. It contains beds, toilets, desks, a cable TV. It is 100% similar to the utility door.Don't abuse the doors too much all doors should be placed where they do make sense.The cells tab contains multiple objects that are used for the inmate cells. A utility door used for vents.
Inmates walking around will generate spots if walking inside and the janitor job is present, and walking outside will generate weeds if the gardener job is present. It is also used for inmates showers, taking food or walking around. Most of them are used for guards overlooking the inmates during a roll call, lunch time, shower time, gym time, or just walking around. All job equipment must be in the corresponding job room defined by a zone most of the time.The waypoints tab contains multiple waypoints.
It has visiting center chairs, normal chairs, a table, canteen tables, vent slats, ladders, a locker, a computer, a book shelf, prisoner stash, light, infirmary bed, solitary bed, sun lounge, sink and a light.The jeep tab contains jeep's waypoints. This includes tower guards, scanners, roof spotlights, guard beds, generators and landmines.The miscellaneous tab is a little bit misleading in its name. There is also a waypoint for the medic to stand at, and a waypoint for the job officer to stand at.The security tab has guard-related objects in it. These must be not in any walls and out of sight, so that the player cannot see them spawning.
Don't mix the ends and the spots up!The zones decide what room is used for what. You will have to use a zipline hook to get on the spot. It is used for the roof, but it is completely optional. Make sure to not place the jeep waypoints inside the prison.The zipline tab contains zipline spots and a zipline end. Make sure to place the waypoints carefully and let them be connected, otherwise the jeep will drive out of bounds.
Canteen zone (requires chairs, tables and inmate food-taking waypoints) Do not make them separate! This will cause the guards to call you out for simply being in your cell. You can combine the cells by adding multiple desks and beds into a single cell zone, including the player's cell.
This is where the program checks for errors and tells you what is missing. They define a zone that goes outside, but the inmates in it will not be beaten up or shot unless it's lights out.The prison editor contains multiple keybinds that you can use.Shift+Hold LMB: Copy and paste the held area.Ctrl+P: Toggle the pausing of prison editor.Before exporting a map after making a change, you will have to press Validate. The safe zones are used for the Inside prison style. All jobs that are designated in the properties tab (except for librarian and mailman jobs)The rest are optional, but are recommended. Solitary zone (requires a solitary bed) Roll call zone (requires roll call waypoints as well)

You should place a ladder in the middle of a 3x3 area to avoid this bug both on the ground, vents and the roof. The 1st guard is named as an inmate.Stuck in a wall after climbing a ladder up/down This is a bug that happens when you go up/down a ladder, becoming stuck. While naming a 4th or the 6th guard, their names become weird. Before modifying big zones, make sure to save.Guards' names are weird on 20 inmates and 11-15 guards This happens on the same circumstance as the game lag.
